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All reviews - Games (2)

Arcade Fans Rejoice!

Posted : 1 year, 4 months ago on 2 April 2016 08:50 (A review of Spawn: In the Demon's Hand)

One of the most entertaining arcade brawlers of 2000 to hit venues, and the port doesn't fall short from the leap. 


Since I was a fan of the Arcade version I did pick up on some changes. For instance, the arenas seemed smaller and more limited than the Arcade version. Cy-Gor boss battle was quite noticeable in arena size. Nonetheless, the gameplay is still very fast and compelling. The multi-player mode offers extra hours of play. But have your friends get use to the controls in 1P more before you go in a 4P match - since the camera can be a bit wobbly at times (especially turning)

Each fighter/character has a set of three-four options to defeat the enemy - with the R trigger as a more 'stronger' version of the attack. For example when selecting Spawn when you attack with your fist you go into a instant combo - when pressing the R trigger, you perform Spawn's signature chain-link attack. 

What may throw a gamer who never played this game off track is the way each level Arcade-oriented. You have a Time Limited in which you need to defeat a Stage Boss in. Whenever you lose/die - 12 seconds are subtracted from your Timer. Other modes offer Team Play, Tournament, and 2 on 2 Brawl. Extra arenas with limited textures offer a more smoother playing field specially designed for a 4P match. 

I can't help but be reminded of Power Stone mechanics throughout playing. Running, pushing crates, breaking crates, jumping, and the sheer detail on all the polygon work done. 

As for the longevity, Spawn: In the Demon's Hand offers items (flamethrowers, grenades, daggers and more) the player can unlock in single/team mode as well as a concert art gallery section of all the characters.  


Wonderful showcase of 60 frames per-second with marvelous arenas proving Dreamcast can handle a arcade mega-powerhouse of a brawler. 



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A classic series casually taken into new realms

Posted : 1 year, 4 months ago on 2 April 2016 08:46 (A review of King of Fighters 2006, The)

Overall, King of Fighter 2006 is a more polished version of the original Maximum Impact.

SNK Playmore's The King of Fighter series has returned for another round in the 3-D realm. After suffering from meteoric gameplay and lack of characters in Maximum Impact SNK began work on their next project. Based on the ONA series The King of Fighters: Another Day artist Falcoon took lead control over the designs, and knew what die-hard KOF fans wanted. King of Fighters: Maximum Impact 2 (North American title King of Fighter 2006) has a lot of offer, but has the gameplay evolved?

The opening movie clearly shows the player the direction SNK is going towards. The opening and ending CGI are stunning, ranking next to Square Enix's Final Fantasy X. As for the actual gameplay graphics, you basically have revamped models and textures from the first Maximum Impact. Being one of the high points, this offers smoother skin textures. Backgrounds are composed of true 3-D with 2-D sprites. Levels are much larger than the original, and each have two versions; for example night / day level. Overall, King of Fighter 06 has a much more polished version of the original Maximum Impact.

With the removal of the rap music from the previous series, it has not changed much. The same melodic soft symphony metal that was featured in Maximum Impact still exists. As for the sound effects, be sure to expect every battle cry from all your favorite characters. Everything from Billy Kane's signature "Hey, hey, hey!" to Terry Bogard's – "come' on, come' on!"

Extras, extras, and more – you guess it, extras! When SNK decided to make a sequel not only did they improve the graphics and speeds, but added a bunch of surprises. New modes include Mission mode in which you complete specific tasks and earn new stages, for example destroying a Metal Slug tank under certain conditions. After completing Story mode, you unlock new costumes, new colors, new fighter, and character profile page.

Take the speed of Sammy's Guilty Gear series, and mix it with graphics of Namco's Soul Calibur then you have King of Fighter 2006. Having all the original moves and dozens of new ones features including; sidestep, parrying ability, and super cancel. More depth has been added in gameplay. The game features 24 initially selectable characters, as well as 14 secret characters, for a total of 38 playable characters.

If only Capcom would take a few tips from SNK from the result of suffering from Street Fighter EX series.

The controls are above average. Perfectly ported from the original 2-D King of Fighter titles with incredible re-action speeds.

King of Fighter 2006 proves a 2-D conversion to 3-D fighter can also be done successful. The only down side would be the loading times, having to load after each round in Team Versus mode. All in all, King of Fighter 2006 is a must own for any fighter fan.


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